Why Use Game Engines
Videos and VR walkthroughs will never be a perfect recreation of physically inhabiting a building, but they can also be more. Whatever the story, game engines allow you to tell it in a way that is intuitive and immersive.
Sometimes called interactivity engines or real-time rendering engines, this article will acquaint you to the Why of game engines. TLDR: Our clients are getting more out of their 3D modeling than just visualization when we help them get their projects in Unity and Unreal.
It?s in the name ?Game?
Sometimes we joke that we make business video games. But it?s true–whether for training or for sales, game engines make it immersive. So you can present information in a way that is a hell of a lot more fun than renderings, spreadsheets, and powerpoint.
Best of all, once the buildings are recreated in the Unreal or Unity game engine, you have an infinitely adaptable and reusable visualization and simulation tool. Need to do another flythrough video? What about simulating pedestrian traffic data at various times of day? You got it. Because the core of our technology is data-driven, we empower our clients to do more with their 3D design models–to show art and science.
There is no better way to do data-driven design.
Bringing game engines like Unity or Unreal to Architecture and Construction has allowed us to engage stakeholders in the design in otherwise impossible ways–to see through walls to the vital organs of the building. To watch the designers? thought process and intention overlaid diagrammatically onto the finished design. Simulate the buildings use in numerous configurations and watch how the design responds to the stresses placed on it.
The strength of real-time render engines is their foundation in data interactivity. Revit and other CAD tools are propose-built for producing construction/fabrication documents, which are static. But we live in a dynamic, responsive world and we’re starting to demand the same from our tools. And game engines deliver–in graphics, speed, and the ability to instantly iterate. There is no better way to do data-driven design.
As an example of the limitlessness of using game engines for customizations;
We finished up a showroom for one of our clients, and just to see how customizable it was, Simon calculated that there are 2,137,450,604,396,544,000 unique customizations that the client can see and play with. That was as of this writing–more materials and meshes have been added. Something to that scale is impossible to do manually.
When we look at designing a VR showroom for a client who needs custom lighting, product catalogs and essentially a way to examine every piece of it? we do it with game engines. At the end of the day you?re never guessing, every option and iteration is there for the client to look at.
Side by side look at how changing the angle and lighting of a photo can trick the eye
A huge gain that you get when you go with VR compared to 2D (video or stills) is the assumptions about distance and scale that you have to make ? which we as humans do actively but not accurately. That?s why real estate agents can make a room look huge by using wide-angle lenses and fooling buyers into thinking a space is much larger than it actually is.
You can?t lie like that in VR ? things that are difficult to try to guess at in images are obvious in VR.
AEC is dealing with software adoption fatigue.
Some clients can hypothetically use out of the box software to solve their problems, but they have been learning tool after tool ? and it?s just another software to add to their workflow.
By having Bevel custom develop these products, we?re delivering the right tool for your company. Plugging ourselves into an already existing workflow helps sidestep that adoption fatigue. Failed software is an expensive and time strenuous struggle that turns many people off from trying the next solution that comes around.
When we customize we avoid those problems.