VR in your Design Firm – 101

Why ?what hardware?? is the wrong question when it comes to XR

At Bevel, our holidays are always punctuated with the emails from our architect friends saying ?Okay, my firm is finally using VR in 2019–what hardware do we buy??

The answer is easy: any of them. Seriously. Everyone has their preference. And not a single Bevel founder will agree to the answer to this question–we all have our favorites.

The real question is how?

Before developing custom software and before Bevel was Bevel, we were busy working away at our architecture firms training them how to use spatial tech.

We continue to be in firms, building custom visualizations. And from it we are able to see XR departments in action. We’re able to see what worked, what didn?t, and what amazing potential this tech has When. It. Is. Used.

There have been some huge wins, but on the flip side, there’s been some lost potential where spatial computing just failed to take off.

Here?s how a few VR for Architecture fails and how to fix them:

FAIL: Office culture doesn?t support wearing a VR headset.? No one wants to risk looking silly.

We see the most resistance to wearing a Virtual Reality headset from the C-Suite. That said, our country’s top executive for 8 years straight decided not to pass up the opportunity. Thanks, Obama.


FIX:

That?s a damn shame. The good news is that there?s no time like the holidays to lighten up. Your best bet is to buy a device that is primarily for employee gaming in a break room. Once people are used to playing in three dimensions, walking through your own building is the obvious next step.

FIX:

Look into handheld AR tools that can help ease into the utility of spatial tech. Pretty soon, you?ll want to get the screen out of the way and graduate up to wearable AR.

Augmented Reality for iOS and Android overlays digital details on physical models.


Try it out! Bevel has a free AR for AEC Demo. The iOS AR app overlays 3D digital models on top of the construction documents. It allows laypeople and experts to communicate in a common, visual language.

FAIL: VR is reserved for the end of the design process. “Let’s wait until the Revit model is ready.”

FIX:

Schedule regular VR walkthroughs with the team as part of your BIM quality control. You?d be surprised at how many modeling mistakes, or even design oversights, you might find.

FIX:

Not sure what materials you’re using yet? Don’t want your client to focus on the digital wood grain? Use simple white to acclimate the client and the team to focusing on spatial issues instead of fussing over details.

FIX:

Brush up on your Revit skills for AR and VR with Bevel’s Technology Director,?Logan Smith, in his newly released Linkedin Learning course. The course is a comprehensive dive into Revit AR and VR workflows.


Bevel: Linkedin Learning with Logan Smith - Revit: AR and VR workflows

Bevel: Linkedin Learning with Logan Smith – Revit: AR and VR workflows


Learning Objectives:

  1. Why model for VR in Revit?

  2. When to use VR and AR

  3. How to use your Revit model with VR and AR

  4. Making the most of Enscape

  5. Using IrisVR Prospect for multiuser virtualization

  6. Simple 3D shortcuts

  7. Efficiently applying materials to Revit projects

  8. Using RPC components in Revit

  9. VR modeling for Revit

Interested in learning more – Take a look at this course and more on our Spatial Technology Learning page.

We would love to hear more from you. Are you just starting to use XR at your design firm? Are you old pros? We want to know what is working in your firms. Comment below! Notice: JavaScript is required for this content.

#VRwalkthrough #virtualreality #mobileAR #augmentedreality #BIM #XR